The boost in the smartphone and tablet market is also responsible for the growth in the gaming market. There are 150 million Americans who play video games, making the U.S. video game industry one of the nation’s fastest-growing economic sectors. (AppAnnie) Player spend is set to reach $138 billion by 2025. Market players involved in the development of video game consoles are laying emphasis on capitalizing the opportunities offered through online video games. Concerns relating to fraud during gaming transactions are also anticipated to hamper the growth. The rising disposable income level is leading to an increased consumer spending on gaming products. Dean Takahashi @deantak November 28, 2017 8:01 AM. E-sports contributes strongly to growth in video games. Get information on every console game product released since 2000, every PC game since 2006, and support for mobile and online/social titles. Copyright © 2021 Grand View Research, Inc. All rights reserved. Future Growth. Statistics and Trends. The rising inclination from physical games to online games has led the industry participants to focus on hardware compatibility and efficiency. For the purpose of this study, Grand View Research has segmented the global video game market report on the basis of device, type, and region: Device Outlook (Revenue, USD Billion, 2016 - 2027), Type Outlook (Revenue, USD Billion, 2016 - 2027), Regional Outlook (Revenue, USD Billion, 2016 - 2027), We never share your personal data. Console and PC Are Still on Track for Healthy Growth. But the reality of video games today is that it's become hard to find growth. eSports is also another sector which is expected to be favorably impacted by more and more people confined to their homes. The average age of the most frequent game purchaser is 36. This trend could well be a result of video games growing as a form of stay-home entertainment. In 2012, the mobile gaming raked in $12.7 billion globally, meaning the industry will increase revenue by more than 730% over the course of nine years. These estimates are based on a combination of primary consumer research, transactional data, quarterly company reports, and census data. Technological proliferation and innovation in both hardware and software are expected to be the key factors driving the growth. The availability of different genres of games such as action, role play, simulation, and strategy is anticipated to attract the customers. Analyst Future Growth Forecasts. The Mobile Gaming Industry Revenue & Growth Statistics . Mobile Games – 51% Console Games – 25% PC Games – 24%. Dot Com Infoway has worked with hundreds of games & helped them to reach top charts. The industry has declined 3.7% over this period against the S&P 500 Index’s and the broader sector’s rally of 15.5% and 6.3%, respectively. The video game industry is growing so fast that some believe it will reach over $300 billion by 2025. One year after COVID-19 first shuttered the U.S. gaming industry, commercial casinos across the country are showing strong signs of recovery. Prominent market players are laying significant emphasis on improving customer experience by offering products equipped with multi-utility features that enable users to play games and browse the internet at the same time. This statistic shows the global online gambling market size from 2009 to 2024 . The high internet penetration and increasing use of mobile phones among individuals for playing online games from their homes and public places are driving the market. This dominance can be attributed to the increasing smartphone penetration across the globe. Growing awareness towards interactive entertainment systems and rising number of gamers taking up gaming as an entertainment tool are further expected to drive the demand for online segment. Popular video game consoles developed by these players include PlayStation 4 by Sony Corporation, Xbox One by Microsoft Corporation, and Wii U by Nintendo Co., Ltd. among others. Dynamic simulation is another exhilarating feature offered by the next-generation gaming consoles, creating a feeling of immersion and allowing the gamer to actively influence the world around. The Great iGaming Equation Unfortunately, the gaming industry grew too quickly to maintain. The vendors are also focusing on mergers and acquisitions of small and medium sized companies to stay competitive. The adoption of gaming as an educational tool provides opportunities for deeper and cognitive learning. The report will account for Covid19 as a key market contributor. Ltd. has published a newly innovative statistical data, titled as Gaming Simulators Market 2021 Size, Growth, Industry Analysis and Forecast To 2027. However, the actual potential for gamification possibilities in the academia vertical is being exploited only recently. Esports Market Growth Trends. Get your queries resolved from an industry expert. (AppAnnie) Player spend is set … Who are the most frequent gamers playing with? Numerous online casinos are offering a free play version of some of their games, which is creating growth opportunities for the market. Many of these delays are due to various manufacturing facilities closing down in China, where many of these gaming products are made. Many of the mobile gaming industry statistics shown here, particularly the predictions, reflect this blip in the rise of mobile gaming. Grand View Research is registered in the State of California at Grand View Research, Inc. 201 Spear Street 1100, San Francisco, CA 94105, United States. With this tremendous growth … Tencent Holdings Limited, headquartered in China, has further emerged as the biggest player in the global market owing to its inorganic growth strategies, such as the acquisition of Riot Games and Supercell Oy, the developers of popular games such as League of Legends and Clash of Clans. or renewing/enhancing their existing Pay TV packages, procuring IPTV subscriptions, etc. Furthermore, several gaming industries are releasing their online games for free downloading. The video game industry is one of the few markets that continue to grow, even during our current recession. Industry Name: Number of Firms: CAGR in Net Income- Last 5 years: CAGR in Revenues- Last 5 years: Expected Growth in Revenues - Next 2 years For instance, Xbox Live by Microsoft Corporation and PlayStation Network by Sony Corporation enable gaming on the online platform. to satiate their entertainment needs. Free report customization (equivalent up to 8 analysts working days) with purchase. Most investors would view it as a growth industry with exciting advances like esports and digital in-game purchases. NEW YORK, Dec. 11, 2018 /PRNewswire/ -- This market research report on global board games market offers analysis on market size & forecast, market share, industry trends, growth … The video game industry is constantly evolving and inspiring innovation. Furthermore, the changing consumer preferences have led to the large-scale adoption of more advanced gaming consoles equipped with sophisticated features such as record and share and cross-platform gameplay. Newzoo: Game industry growing faster than expected, up 10.7% to $116 billion 2017. (SensorTower) The lockdown situation in many countries has urged people to work from home, which ultimately led to the massive use for communications, employee training, meetings, and webinars. It is a valuable source of statistical data for Gaming Simulators market and includes accurate information, which uses primary and secondary research techniques. The Betting on Billions report found that … COVID-19 lockdowns expected to help global gaming sales rise 20% to nearly $180 billion in 2020, and experts don’t see growth taking a hit in 2021 after release of next-gen Playstation, Xbox Just make sure to use our attribution link in order to credit GamingScan. Additionally, the consoles have been equipped with features that enable recording and online sharing of in-game footage. Luckily, this means that jobs are … However, because of the pandemic, various companies suffer from delays and interruptions in their product launches. As competitive video games continue to integrate into popular culture, global investors, brands, media outlets, and consumers are all … Dollars by region (2016) – Statista, SuperData Research, 2016, Top 10 free to play digital games by worldwide revenue in 2018  – GameIndustry.biz, SuperData Research, 2018, Sony’s revenue worldwide by segment fiscal years 2012 to 2018 (in billion U.S. dollars) – Statista, Sony, 2019, Unit sales of Sony’s PlayStation consoles worldwide from 2011 to 2019 (in millions), by quarter – Statista, Sony, 2019, Installed base of video game systems in the U.S. in 2017, by platform (in millions) – Statista, Fraunhofer, 2019, Worldwide Estimated Installed Base of Microsoft Game Consoles in million Units – 2018 – Statista, Bank of America, Merill Lynch, 2019, Xbox 360 and Xbox One gaming consoles unit sales worldwide from 2005 to 2018 (in millions)  – Statista, Microsoft earnings reports, 2019, Unit sales of Nintendo’s home consoles from 1997 to 2019 (in millions)  – Statista, Nintendo, 2019, Cumulative lifetime unit sales of Nintendo’s latest video game consoles March 2018 – Statista, Nintendo, 2019, Nintendo’s net sales from fiscal 2008 to 2019 (in million U.S. Virtual Reality (VR) & Augmented Reality (AR), Top 10 Countries/Markets by Game Revenues – NewZoo, 2019, Video Game Industry Market Overview – Bloomberg, Pelham Smithers, Where Are Game Developers Born? Media consumption is expected to witness a substantial increase as a direct consequence of lockdowns enforced in several countries across the globe to combat the spread of the deadly coronavirus. Video games have become the largest entertainment industry worldwide by revenue: $138 billion in 2018 – beating TV ($105 billion), film box office ($41 billion), and digital music ($17 billion). This puts Sweden at a state of stiff and real competition. DUBLIN, April 17, 2020 /PRNewswire/ -- The "Global Gaming Industry: Growth, Trends and Forecast 2020-2025" report has been added to ResearchAndMarkets.com's offering.. Contrive Datum insights Pvt. In 2018… DUBLIN, April 17, 2020 /PRNewswire/ -- The "Global Gaming Industry: Growth, Trends and Forecast 2020-2025" report has been added to ResearchAndMarkets.com's offering. As governments across the globe have mandated home quarantining to prevent the spread of the COVID-19, companies are witnessing a surge in the number of users and a spike in the number of hours users spend to play online games. 2019 marked the fifth consecutive year of commercial gaming revenue growth, helped in part by the expansion of legal sports betting. Avail customized purchase options to meet your exact research needs. Gaming Market was valued at USD 150.57 Billion in 2018 and is projected to reach USD 407.42 Billion by 2026, growing at a CAGR of 13.27 % from 2019 to 2026.. Changing demographics of gamers, high installation & upgrading cost of hardware & software, and increasing prevalence of high-speed Internet connections are driving the global … According to google trends, the video game industry has been experiencing growth for a few years now. The video games market could become a $300 billion industry by 2025, with the growth of mobile gaming and innovative offerings, like cloud gaming, according to a new report from GlobalData. Growth Trends for the Next Few Years. Quarter 2021 above average Revenue growth of 13.12 % year on year. GamesIndustry.biz presents… The Year in Numbers 2020 Featuring the global games … The mobile gaming industry has proven it’s on track to increase market share, with the global industry projected to reach $106 billion by 2021. The Great iGaming Equation ; PlayJam Ltd.; Bluestack Systems, Inc.; Sony Corporation. Growing popularity of eSports tournaments and the increasing number of professional gamers are anticipated to increase sales of video games and accessories along with gaming hardware and software. In this article, we’ll explore the 2020 revenues for mobile, PC, and console gaming. According to google trends, the video game industry has been experiencing growth for a few years now. Advantages such as the availability of high-end displays and sound systems that provide an improved and rich experience to customers are anticipated to drive the demand for consoles. Mobile Gaming Market Statistics for 2021. Since consumers are forced to stay at home, they are turning to popular OTT service providers such as Netflix, Amazon Prime, etc. The next generation of consoles from Sony and Microsoft, however, will launch at the end of 2020, ushering in … Mike Vorhaus. Back in 2019, the global gaming market was valued at $151.55 billion. The mobile device segment led the market with a share of over 35% in 2019 and is expected to maintain its dominance over the forecast period. By Adam H. Williams, Senior Associate at E911-LBS, LBSglobe.com, for WOLF STREET:. Dollars), Nintendo’s revenue from fiscal 2014 to 2019, by region (in million Japanese yen), Top selling Nintendo DS game titles worldwide as of March 2019 (in million units), Top selling Nintendo Wii game titles worldwide as of March 2019 (in million units), Top selling Nintendo 3DS game titles worldwide as of March 2019 (in million units), Top selling Nintendo Switch game titles worldwide as of March 2019 (in million units), Nintendo 3DS hardware sales worldwide from fiscal year 2011 to 2018 (in million units), Best selling console games in Japan in 2018, by unit sales (in million units), Nintendo Switch purchaser age and gender distribution- 2017, Mobile gaming revenue worldwide in 2016 and 2023, by operating system (in million U.S. dollars), Distribution of worldwide mobile application revenues in 2017, by channel, Top grossing iPhone mobile gaming apps in the U.S. as of May 2019, ranked by daily revenue, Most popular Apple App Store categories in May 2019, by share of available apps, Mobile is the highest growth segment of the gaming industry- revenues in U.S. dollar billions 2017-2021, Consumer Spend in Games in Select Countries- Two Year Growth, Mobile Gaming revenue worldwide in 2016-2023, by genre (in million U.S. dollars), Worldwide Gross Mobile Game Revenue- Q1 2019, Global Player Spending in Top Mobile Battle Royale Titles- May 2019, PUBG Mobile Worldwide Monthly Player Spending, Zynga’s Mobile Platform Revenues Comparing to Its Peers, Unlike its Peers, Zynga Derives Most of Its Revenues from the Mobile Platform, Annual revenue generated by Rovio Entertainment’s games divisions, developer of Angry Birds, Leading mobile app publishers in the United States as of March 2019, by share of total app time spent, Most popular mobile gaming related apps in the United States as of March 2019, by monthly users (in millions), Share of Americans familiar with VR and perceived barriers to adoption, Worldwide unit shipments of AR and VR headsets in 2017 (in thousands), Unit shipments of virtual reality (VR) devices worldwide from 2017 to 2019 (in millions), by vendor, US Virtual Reality and Augmented Reality Users 2017-2021 in millions, Virtual reality and augmented reality (VR and AR) devices average session time in the United States as of 2018 (in minutes), Share of virtual reality and augmented reality (VR and AR) users in the United States as of 2018, by type of device, Virtual reality and augmented reality (VR and AR) devices user satisfaction rate in the United States as of 2018, Smart augmented reality glasses unit shipments worldwide from 2016 to 2022 (in thousands), Forecast user base of the augmented and virtual reality software, Gamers’ usage frequency of virtual reality and augmented reality devices in the United States as of 2018, Interest in virtual reality (VR) technology in Europe in 2016, by gamer type, Virtual reality input systems unit sales worldwide from 2015 to 2018 (in million), Virtual reality input systems revenue worldwide from 2015 to 2018 (in million U.S. dollars), Share of virtual reality users worldwide by type of device in 2016, Percentage of devices played in households, Distribution of computer and video gamers in the U.S. from 2006 to 2019, The most common devices used for video game play among adult gamers. Game developers are also constantly improvising and pushing the technological limits regarding the real-time rendering of graphics in the video game industry, which is further expected to propel the growth. In 2015 annual gross-gaming yield for the online bingo industry from UK customers along £128.64 million, or 3% of the entire online gambling market share. The cause may be the fact that as technology advances, new and exciting ways to deliver entertainment keep users coming back for more. Increasing number of online gamers and rise in online gaming tournament in the Asia Pacific is encouraging vendors to launch various platform, which allow gamers to access AAA rated games. How is Gaming Innovation Group forecast to perform in the next 1 to 3 years based on estimates from 2 analysts? Gaming is the Third Most Popular App Category. If you look at previous years' gaming revenue, you will notice a trend: Celebrating employer excellence in the video games industry. Mobile Gaming Market Statistics for 2021. Arcade machines started to be installed everywhere, and new franchises like Pac-Man and Donkey Kong drove further growth. You can click or hover on a statistic or graph to see more visualizations and data. In game content, Most popular in-game purchases by subscribers, The average Time spent playing games and leisure per Capita on Weekdays and Weekends/Holidays of individuals in the U.S., in Minutes and by Age group (2016), Most played games on Steam in 2018, by peak number of concurrent players (in, Number of peak concurrent players of PlayerUnknown’s Battlegrounds (PUBG) on Steam worldwide from April 2017 to April 2019 (in 1,000s), Number of peak concurrent Steam users from November 2012 to October 2018 (in millions), Number of peak concurrent players of DOTA 2 on Steam worldwide as of June 2019 (in 1,000s), 10 Top Gaming Influencers to follow in 2019, 10 Top Female Gamers on Youtube in  August 2019, eSports market revenue worldwide from 2012 to 2022, eSports audience size worldwide from 2012 to 2022, by type of viewers, Leading eSports tournaments worldwide as of March 2019, ranked by overall prize pool, In the US, eSports will have more viewers than every professional sports league but the NFL in 2021, Number of unique viewers of selected eSports tournaments worldwide as of January, Esports market global revenue in U.S dollars, 2019 eSports Revenue Streams – Global, including Year-on-Year Growth, Asia-Pacific will account for 57% of Esports Enthusiasts in 2019 Influencer, The Richest Pro Gamers in the World (2018), The Worldwide eSports Market Revenue in Million U.S. Meanwhile, console gaming will grow +6.8% year on year to $45.2 billion, boasting over 729 million players.Engagement and revenues are set to grow due to the lockdown measures, at least in the short term, but COVID-19 is also having negative effects on console gaming. These multi-utility gaming consoles are anticipated to drive the growth over the forecast period. This statistic shows the global online gambling market size from 2009 to 2024 . Percentage of gamers who belong to the LGBT+ community in the U.S. Share of players who experienced harassment in selected prominent video games- April 2019, Percentage of US teens ethnicity who play video games, Percentage of video game adult gamers in selected countries – August 2019, Share of parents/teens who have witnessed/experienced the following on Fortnite, Most gamers feel computer and video games provide more value for their money, Monthly Spending – Full Game vs. 1985–2000: The Tech Advancement Race. In 2020, the global games market will generate revenues of more than $160 billion, increasing +7.3% year on year. This table features the top 10 games markets ranked on their revenue estimates for 2020 in descending order. Free2Play (F2P), Massively Multiplayer Online (MMO), and multiplayer games have progressively gained popularity, a trend which is anticipated to continue over the next eight years. Gaming Market Size And Forecast. The concept of ‘gaming to learn’ has been around for quite some time. Market players are largely focusing on offering product differentiation and innovation with a view of increasing their market share. On the latest episode of Patriot Act, Hasan takes a look at how the video game industry has grown into a $139 billion a year business and a cultural force. Statistics and Trends. For instance, a substantial percentage of the global population use social networking sites such as Facebook and Reddit for gaming. Handheld consoles are also expected to keep the growth prospects upbeat. The Asia Pacific dominated the market with a share of over 50% in 2019. Earnings and Revenue Growth Forecasts. The industry provides more than 220,000 jobs in communities across all 50 states, and more than 500 colleges and universities across 46 states offer programs or degrees related to video games. This can be attributed to the emergence of China as a major gaming hub. Dollars) – Statista, Nintendo, 2019, Nintendo’s revenue from fiscal 2014 to 2019, by region (in million Japanese yen)  – Statista, Nintendo, 2019, Top selling Nintendo DS game titles worldwide as of March 2019 (in million units)  – Statista, Nintendo, 2019, Top selling Nintendo Wii game titles worldwide as of March 2019 (in million units)  – Statista, Nintendo, 2019, Top selling Nintendo 3DS game titles worldwide as of March 2019 (in million units) – Statista, Nintendo, 2019, Top selling Nintendo Switch game titles worldwide as of March 2019 (in million units)  – Statista, Nintendo, 2019, Nintendo 3DS hardware sales worldwide from fiscal year 2011 to 2018 (in million units)  – Statista, Nintendo, 2019, Nintendo’s Greatest Hits (and Misses)  – Statista, Nintendo, Media reports, 2019, Best selling console games in Japan in 2018, by unit sales (in million units)  – Statista, Famitsu, 2019, Nintendo Switch purchaser age and gender distribution- 2017  – GamesIndustry.biz, PlayerPulse, 2019, Mobile gaming revenue worldwide in 2016 and 2023, by operating system (in million U.S. dollars)  – Statista, SuperData, 2019, Distribution of worldwide mobile application revenues in 2017, by channel  – Statista, AdColony, 2019, Top grossing iPhone mobile gaming apps in the U.S. as of May 2019, ranked by daily revenue  – AppAnnie, 2019, Most popular Apple App Store categories in May 2019, by share of available apps  – Statista, PocketGamer.biz, 2019, Mobile is the highest growth segment of the gaming industry- revenues in U.S. dollar billions 2017-2021  – Medium, Newzoo, 2018, Consumer Spend in Games in Select Countries- Two Year Growth  – AppAnnie, 2019, Mobile Gaming revenue worldwide in 2016-2023, by genre (in million U.S. dollars)  – Statista, SuperData Research, 2019, Worldwide Gross Mobile Game Revenue- Q1 2019  – SensorTower, 2019, Global Player Spending in Top Mobile Battle Royale Titles- May 2019   – SensorTower, 2019, PUBG Mobile Worldwide Monthly Player Spending  – SensorTower, 2019, Zynga’s Mobile Platform Revenues Comparing to Its Peers Forbes, dashboard.trefis.com, 2019, Unlike its Peers, Zynga Derives Most of Its Revenues from the Mobile Platform -dashboard.trefis.com, 2019, Top 10 Richest Mobile Game Companies – Fraghero, 2019, Annual revenue generated by Rovio Entertainment’s games divisions, developer of Angry Birds – Statista, Rovio, 2019, Most mobile gamers play late at night – VentureBeat, Pew Research Center, 2018, Leading mobile app publishers in the United States as of March 2019, by share of total app time spent – Statista, Verto Analytics, 2019, Most popular mobile gaming related apps in the United States as of March 2019, by monthly users (in millions) – Statista, Verto Analytics, 2019, Share of Americans familiar with VR and perceived barriers to adoption  – Statista, YouGov, 2019, VR Purchase Intent  – Business Insider Intelligence, 2016, VR Inhibitors  – The Verge, Oculus, HTC, Valve, Sony, Google, Microsoft, Nintendo, 2019, Worldwide VR & AR Headset shipments  – Statista, IDC, 2019, Worldwide VR & AR revenue  – Statista, Digi-Capital, 2019, Worldwide unit shipments of AR and VR headsets in 2017 (in thousands)  – Statista, TrendForce, 2019, Unit shipments of virtual reality (VR) devices worldwide from 2017 to 2019 (in millions), by vendor  – Statista, TrendForce, 2019, US Virtual Reality and Augmented Reality Users 2017-2021 in millions  – eMarketer charts, 2019, Virtual reality and augmented reality (VR and AR) devices average session time in the United States as of 2018 (in minutes)  – Statista, Technalysis Research; Statista estimates, 2019, Share of virtual reality and augmented reality (VR and AR) users in the United States as of 2018, by type of device  – Statista, Technalysis Research; Statista estimates, 2019, Virtual reality and augmented reality (VR and AR) devices user satisfaction rate in the United States as of 2018   – Statista, Technalysis Research; Statista estimates, 2019, Evolution of Augmented Reality –  Sciforce, 2019, Market Predictions of AR  – Sciforce, 2019, Smart augmented reality glasses unit shipments worldwide from 2016 to 2022 (in thousands)  – Statista, Tractica, 2019, Forecast user base of the augmented and virtual reality software  – Statista, Goldman Sachs, 2019, Gamers’ usage frequency of virtual reality and augmented reality devices in the United States as of 2018  – Statista, Technalysis Research; Statista estimates, 2019, Interest in virtual reality (VR) technology in Europe in 2016, by gamer type  – Statista, gamesindustry.biz; Ipsos, 2019, Virtual reality input systems unit sales worldwide from 2015 to 2018 (in million)  – Statista, KZero, 2019, Virtual reality input systems revenue worldwide from 2015 to 2018 (in million U.S. dollars) – Statista, KZero, 2019, Share of virtual reality users worldwide by type of device in 2016  – Statista, SuperData Research, 2019, Percentage of devices played in households  – VentureBeat, The NPD Group, 2015, Distribution of computer and video gamers in the U.S. from 2006 to 2019  – Statista, Entertainment Software Association, 2019, The most common devices used for video game play among adult gamers  – Limelight Networks, 2019, Gamers play throughout the day  – Entertainment Software Association, 2019, Who are the most frequent gamers playing with? A steep rise in video game-related health issues and problems is another factor expected to restrain the growth. Game Console Sales Galore. The global online gambling market size was valued at USD 53.7 billion in 2019 and is expected to grow at a compound annual growth rate (CAGR) of 11.5% from 2020 to 2027. – Bigfish Games, IGDA, 2016, Retail revenue of the U.S. video game industry from January 2017 to July 2019 (in billion U.S. dollars) – Statista, GameStop, 2019, Activision Blizzard’s revenue from 2015 to 2018, by platform (in million U.S. dollars) – Statista, Activision Blizzard, 2019, Total worlwide hardware sales per platform- Hardware, – VGChartz, 2019, Total worlwide hardware sales per platform- Software, – VGChartz, 2019, Electronic Arts’ net income/loss in the fiscal years 2005 to 2019 (in million U.S. dollars)  – Statista, Electronic Arts, 2019, Tencent’s Revenue Growth in Online Games (Year-over-Year) – Market Realist, Tencent’s filings, 2019, Revenue generated by Ubisoft worldwide from 2010 to 2019 – Statista,Ubisoft, 2019, Revenue generated by Ubisoft in the financial year 2018/2019, by region (in million euros) – Statista,Ubisoft, 2019, Top 10 best-selling videogame consoles – Guinness World Records, VGChartz.com, 2018, Percentage of game developers working on game projects for selected platforms worldwide in 2019 – Statista, Game Developers Conference, 2019, Top 10 Most Popular Game Genres Dominating the Global Gaming Market 2019  – Techanavio, 2019, RPGs and shooters are the most played genres for PC  – TechJury, SuperData Research, 2019, Genre breakdown of video game sales in the United States in 2018 – Statista, Entertainment Software Association, 2018, Video Game genres in different countries worldwide in 2018 – cabletv.com, 3-bit Gamer, 2018, A brief history – Business Insider, GAMR, Visualcapitalist.com, 2017, How much is the gaming industry worth?

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